being played during kickoffs (it gets old pretty fast), and the stadium crowds are basically an afterthought,' added Doug Aamoth of Techland. 'There's no witty banter between a play-by-play announcer and color commentator (although some would argue that Madden's audio presentation's been seriously lacking the past few iterations), there's no stadium music aside from 'Boom' by P.O.D. The game was also criticized for its lack of play-by-play and poor audio. Here, it's completely lacking,' said Acevedo in his review. Crowds will applaud your great plays and touchdowns, but the essence of a football game revolves around atmosphere. However, a little more effort could have been made with the visuals and particularly in the audio department. 'I understand the emphasis for this game is on the gameplay. Īlthough developers billed a realistic atmosphere, reviewers criticized that aspect of the game. literally every tackle is completely different,' while Jay Acevedo of GameFocus added, 'while the game does not scream perfection, it delivers the promise of a realistic and exhilarating experience,' in his review. The fact that the game really tries to make you feel what the player is feeling is probably the game's crowning achievement. Running with the ball feels lifelike and better than any other football game on the market. PlayStation LifeStyle's Joseph Peterson commented that 'Realism is a major plus in Backbreaker. The game's Euphoria animation system was well liked by reviewers. Review aggregator Metacritic rated the game at 54% for the Xbox 360 version and 58% for the PlayStation 3 version, calling it 'a fast-paced, gritty gameplay experience that's more Burnout than Madden.' Backbreaker also received an aggregate score of 57.31% on GameRankings, based upon 21 different media reviews. While Backbreaker was praised for its realistic physics, it was also criticized for weak online play, lack of single-player gameplay depth, and poor passing play. Multiplayer īackbreaker received mixed reviews from critics. Afterwards, they may continue if they wish. The player wins the mode after winning a playoff tournament in the 32-team league. The player improves their team by periodically signing free agents, as the competition is tougher in each league. By finishing high in the 8-team league, the player's team advances to a 16-team league and eventually a 32-team league. By winning games, the player earns credits, which can be used to purchase the contracts of free agents. The player's team begins with a low rating in an 8-team league. The other franchise mode included is titled 'Road to Backbreaker.' This mode allows the player to take a custom or default team into a league structured along the lines of the English Football League including promotion and relegation. Players can play for an unlimited number of seasons, building a team through scouting college players and drafting them onto their team. Season mode features a scouting and drafting system, but lacks trades and free agent signings. The first, 'Season Mode', allows a player to create a custom league of either 8, 16, or 32 teams and insert custom-made and/or default teams into it. īackbreaker also features two different franchise-style modes. 'It was meant to be a complete diversion from the more realistic main game, a complete arcade challenge.Everything about it was meant to replicate the pressure and the frustration of playing a cabinet that you know is stacked against you,' said Donald in an interview. According to NaturalMotion, only 0.88 percent of all Backbreaker players have managed to clear all 100 levels of 'Tackle Alley.' Game producer Rob Donald states that the mini-game was meant to add an arcade feel to the game. If a player is tackled before reaching the endzone, they must start over the wave and lose a 'life.' The game ends when all of the player's lives are depleted or the player passes all 100 of the waves, which become harder as the mode progresses. After a player scores, they advance to the next wave of defenders and must repeat the process. Special moves such as jukes and spins create a 'combo chain,' which multiply the player's score by an amount depending on the length of the combo chain. The player then attempts to score a touchdown by running up the field and evading a wave of defenders to score points. Another game mode included in Backbreaker is the mini-game 'Tackle Alley.' In this game, the player controls a running back who starts in their own endzone.
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